A player controls an avatar in an exploration game to find treasures. In one of the stages, the avatar scales a cliff. The sloping surfaces of the cliff can be modelled by plane \({{p}_{1}}\) with equation \(x-5z=-2\) and plane \({{p}_{2}}\) with equation \(4x+y-nz=30\) where \(n\) is a constant. The top surface of the cliff can be modelled by plane \({{p}_{3}}\) with equation \(x-12z=-450\) which contains the point \(T\left( 30,\,30,\,40 \right)\), where a treasure is located. The figure below shows a side view of the cliff.

Locations of points \(\left( x,\,y,\,z \right)\) are defined relative to a point \(\left( 0,\,0,\,0 \right)\) at the foot of the cliff and it is assumed that the avatar travels from a point to another using the shortest path. The avatar expends \(1\) unit of stamina for every \(2\) units travelled.
It is given further that \(T\left( 30,\,30,\,40 \right)\) also lies in \({{p}_{2}}\).
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