Abel has \(1\) white bag of marbles and \(1\) black bag of cards and he uses them to create a game. The white bag contains \(2\) red marbles, \(x\) blue marbles and \(2x-1\) yellow marbles, where \(x>1\). The black bag has \(3\) cards, and the cards are numbered with the number ‘\(0\)’, ‘\(1\)’ and ‘\(2\)’ respectively.
In each round, Abel will first choose a marble randomly from the white bag. A red marble will give a score of \(4\). If a non-red marble is chosen, Abel will then choose a card randomly from his black bag. The score will then be twice of the number shown on the card drawn.
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