In computer graphics rendering, ray tracing is the technique of tracing the paths of incident light rays onto surfaces and calculating the paths of their reflected lights rays to achieve a realistic image to a given point of view.
The point \(A\) has coordinates \(\left( 3,4,2 \right)\) and the line \(l\) has equation \(x-1=\frac{y+2}{3}=\frac{3-z}{2}\).
A light ray travels in a straight line, \({{l}_{SA}}\), from a point source at \(S\) with coordinates \(\left( 4,2,3 \right)\) towards point \(A\) and is reflected off the surface of the plane \(\Pi \). The reflected light ray travels along a line \(m\) and the angles that lines \({{l}_{SA}}\) and \(m\) make with the normal vector of the plane \(\Pi \) are the same. Then line \({{l}_{SA}}\) and \(m\) lie in a plane that is perpendicular to \(\Pi \).

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